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Thread Statistics | Show CCP posts - 13 post(s) |
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CCP Explorer

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Posted - 2009.01.13 21:10:00 -
[1]
Originally by: Amana Geddon SM 1 can go, is it even supported in Vista as it is?
We are currently using the August 2007 version of Microsoft's DirectX SDK for the Premium edition. It doesn't support SM1. |
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CCP Explorer

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Posted - 2009.01.13 21:14:00 -
[2]
Originally by: Leeham I hate to disturb the argument here regarding people being excluded but will Premium Light graphically represent prenium or classic?
Premium Light will be an "auto-generated SM2 version" of the current Premium art content (which is SM3). |
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CCP Explorer

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Posted - 2009.01.14 00:41:00 -
[3]
Originally by: brakespear How will this affect those currently unable to use Premium due to trinity.dll / blue.dll issues? Has a fix been identified? Or will Premium Lite not cause these errors?
Please explain, what "trinity.dll / blue.dll issues"?
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2009.01.14 23:24:00 -
[4]
Originally by: Poreuomai What will the "Minimum Spec" on the boxed version say?
Are you really going to put "SM2" knowing that such systems cannot run the game six months later?
As CCP Zulupark said in his blog, at this time we are only considering making SM3 the minimum specification in the Winter Expansion in Q4 2009. We are soliciting your input on the matter.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2009.01.14 23:49:00 -
[5]
Originally by: Avon The servers farm out the same info to all clients (...) The clients are both just different frontends to the same data and tasks
No, the Classic and Premium clients are two different frontends to two different sets of art assets. While we continue to support the Classic client then every new art asset has to be done in duplicate. That is what we did in the Quantum Rise expansion, all the new star gates and the Orca were all done in duplicate, completely separate Classic and Premium versions.
In Apocrypha, we are completing the Renovation project so that all art assets have a Premium version (counterpart to their Classic version). But we are also adding a lot of new art assets, such as Tech 3 ships. We are only developing Premium versions of those new art assets, since we would only be able to make half as many or it would twice as long if we continued to support the Classic edition. |
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CCP Explorer

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Posted - 2009.01.14 23:56:00 -
[6]
Originally by: clone 1
Originally by: CCP Explorer
Originally by: Leeham I hate to disturb the argument here regarding people being excluded but will Premium Light graphically represent prenium or classic?
Premium Light will be an "auto-generated SM2 version" of the current Premium art content (which is SM3).
Then what benefit does dropping this Auto-generated SM2 version give CCP (...) Why develop Premium lite if its canned 9 months down the line.
This is a part of our effort to gauge if we can develop art assets for the Winter Q4 2009 expansion based purely on SM3, using all that's available in that standard.
We know that we need to offer an SM2 version for the Apocrypha expansion but are soliciting your feedback on the possible SM3 plans for the next expansion after Apocrypha. |
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CCP Explorer

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Posted - 2009.01.16 01:02:00 -
[7]
Originally by: Solanio My concern ist that CCP is driving this game more and more towards shiny and unneeded beautiful, instead of putting the same money into hardware upgrades, content additions, bug fixing, etc.
We are also putting a lot of resources into that: Re-factoring and performance enhancements, StacklessIO, Jita fixes, EVE64, hardware improvements and UI performance improvements.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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